2026-10-18
Will There Always Be Expert AI Users?
Can proficiency with AI keep pace with model advancements?
2026-10-10
Your Game Is A Harness
Exploring practical ways to make your game more legible to AI agents and how to make agentic iteration faster.
2026-02-21
On-Demand Software
I read the Anthropic report on creating a C compiler and had some thoughts
2025-11-24
The Best Boardgames Shelves Aren't From IKEA
Turns out industrial manufacturer ULINE has some awesome shelf options!
2025-10-02
Some thoughts on the Sora video app
I got a golden ticket to the slop factory and have things I want to tell you about it.
2025-09-17
How to Git Gud at Claude Code (a loose guide)
Highlighting some resources that really helped me get a handle on Claude Code
2025-09-01
Casual Productivity with LLMs
Using LLMs to implement workflow enhancements you wouldn't have attempted otherwise
2025-06-23
Building a Visual Podcast for Game Data
Stringing together lots of tools to turn a podcast into a video screensaver for Youtube
2025-06-12
UNSTABLE SCULPTURES — Diffusion Models are the Next Frontier of AAA Game Development
Exploring a future of AAA game development focused around controlling diffusion models
2025-04-30
Using Gemini 2.5 and Claude Code To Generate An AI 2027 Wargame
Seeing how far current LLMs can get with designing and programming a complex turn-based strategy game
2025-04-18
Vibecoding the mood.site Premium Update
On using Cline and Claude Code to release a major update to production software
2024-12-24
So You Want To Compile Your C# Game Engine To The Web With WASM
Diving into the NativeAOT-LLVM compile chain to make my game engine work on the web











