1. 2026-10-18

    Will There Always Be Expert AI Users?

    Can proficiency with AI keep pace with model advancements?

  2. 2026-10-10

    Your Game Is A Harness

    Exploring practical ways to make your game more legible to AI agents and how to make agentic iteration faster.

  3. 2026-02-21

    On-Demand Software

    I read the Anthropic report on creating a C compiler and had some thoughts

  4. 2025-11-24

    The Best Boardgames Shelves Aren't From IKEA

    Turns out industrial manufacturer ULINE has some awesome shelf options!

  5. 2025-10-02

    Some thoughts on the Sora video app

    I got a golden ticket to the slop factory and have things I want to tell you about it.

  6. 2025-09-17

    How to Git Gud at Claude Code (a loose guide)

    Highlighting some resources that really helped me get a handle on Claude Code

  7. 2025-09-01

    Casual Productivity with LLMs

    Using LLMs to implement workflow enhancements you wouldn't have attempted otherwise

  8. 2025-06-23

    Building a Visual Podcast for Game Data

    Stringing together lots of tools to turn a podcast into a video screensaver for Youtube

  9. 2025-06-12

    UNSTABLE SCULPTURES — Diffusion Models are the Next Frontier of AAA Game Development

    Exploring a future of AAA game development focused around controlling diffusion models

  10. 2025-04-30

    Using Gemini 2.5 and Claude Code To Generate An AI 2027 Wargame

    Seeing how far current LLMs can get with designing and programming a complex turn-based strategy game

  11. 2025-04-18

    Vibecoding the mood.site Premium Update

    On using Cline and Claude Code to release a major update to production software

  12. 2024-12-24

    So You Want To Compile Your C# Game Engine To The Web With WASM

    Diving into the NativeAOT-LLVM compile chain to make my game engine work on the web