kyle kukshtel makes games and tools and tools that make games.
he specializes in exploring the intersection of games, ai, film, and creative tool development.
he currently works at unity as an engineering manager on the low-level VM team, tasked with leading broad .net modernization efforts at unity, encompassing the transition from mono to coreclr and the BCL version updates for il2cpp.
projects (all projects β)
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chisel
β ongoing
llm prompt eval and benchmarking tool
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depot
β ongoing
general-purpose data editor for games
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game data
β ongoing
host of podcast about data management in games
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invoke.world
β ongoing
worldbuilding api
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zinc
β ongoing
custom C# 2D game engine
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cat.exe
β
desktop companion cat game
writing (all posts β)
2026-10-18
Will There Always Be Expert AI Users?
Can proficiency with AI keep pace with model advancements?
- 2026-10-10 Your Game Is A Harness
- 2026-02-21 On-Demand Software
- 2025-11-24 The Best Boardgames Shelves Aren't From IKEA
some popular posts:
