Here's a big index of things that I've made in the past
i worked as a lead systems engineer on the cancelled AAA project at possibility space
large scale tactical strategy game shipped and built in unity
ran volumetric capture and helped build a roomscale immersive vr experience set on the nyc subway
helped build an exquisite corpse vr project based on photogrammetric scans from a museum
built a demo project in my custom engine dinghy for 7DRL 2024
created a experimental battle royale game where rounds never ended (and everyone plays as seagulls)
helped create the volumetric assets and unity pipeline for emmy winning project
i work on the runtime/vm team at unity and work on the mono to coreclr transition as well as il2cpp
built the unity timeline VO and dialog data pipeline tool for the tie in game for Netflix's Electric State (with Buck)
built the translation infrastructure for mobile party game wavelength (with CMYK)
developed an extension that allows unity developers to use CastleDB with unity
built a general purpose offline data editor for games (and a c# source generator to ingest it)
created a discord bot for the op-z channel that parses shorthand input and converts it to an emoji sequence.
wrote the lobby netcode code for facepunch.steamworks
created a no-frills moodboarding website
created an open source high-performance tilemap renderer for unity
built the unity import pipeline (and studio) around a kinect-based volumetric capture toolkit
created a simple scripting language and runtime parser authoring dialog in C#-based games
built a robust runtime level, trigger, and logic editor for cantata
created a data pipeline that started at airtable and ended in timeline playables for unity
building a custom C# 2D ECS game engine
creating a podcast all about data tooling and programming games
created a tool that allows you to explore the latent space of image generation models
created a tool that allows you to generate a political alignment chart of characters for a given story
some notable images from experimenting with ai image generators
behind the scenes photos from film sets
photos of musical acts and concerts
candid photos of people
staged photos of people often using strobes and other artifical light sources
volumetric capture supervising for the "found" music video by Toulouse. Directed by rubberband.
directed a short commerical spot for intel around livestreaming and computer building.
volumetric capture supervisor for Mykki Blanco's "Loner" video. directed by Anthony & Alex.
directed and produced 41 episodes of a pbs digital studios show about the intersection of videogames and culture
directed and produced 34 episodes of a pbs digital studios web series about rocket science, astrophysics, and relativity
ran volumetric capture and built post-processing pipelines for Alex Gibney's documentary feature Zero Days