did work for client to build out a robust data ingestion pipeline for recorded VO lines to be incorporated into unity timeline.

  • data authoring in airtable
  • pull down data into unity at edit time for display and validation in custom odin editor window
  • create and sync local scriptable objects to remote data
  • build out unity playable that extended and wrapped the fmod playable to allow the scriptable object to be dragged” directly onto timeline
  • timeline playables, based on remote data, pointed to ID in fmod audio table to allow for runtime playback of SOs with matching audiotable IDs from FMOD
  • implemented all the logic and reflection code necessary to puppet underlying fmod playable with extended class
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