did work for client to build out a robust data ingestion pipeline for recorded VO lines to be incorporated into unity timeline.
- data authoring in airtable
- pull down data into unity at edit time for display and validation in custom odin editor window
- create and sync local scriptable objects to remote data
- build out unity playable that extended and wrapped the fmod playable to allow the scriptable object to be “dragged” directly onto timeline
- timeline playables, based on remote data, pointed to ID in fmod audio table to allow for runtime playback of SOs with matching audiotable IDs from FMOD
- implemented all the logic and reflection code necessary to puppet underlying fmod playable with extended class