kyle kukshtel
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Post Archive
Committing C# Crimes to Provide Better ECS APIs
July 11, 2024
Introducing Mood.site
March 11, 2024
Building a Web Framework with C# records, Tailwind and HTMX (and no JS)
February 9, 2024
Handing Collisions the ECS Way
February 2, 2024
Fixing Discourse Restore dump.sql.gz Errors For Mismatched tar/gz files
January 24, 2024
So You Wanna Package Some Native Libs Into A NuGet Package
January 21, 2024
Luau.NET
October 31, 2023
First Impressions of Disney's Lorcana TCG
September 15, 2023
Cantata Released!
August 15, 2023
Cultivating A Space For The Doing
May 16, 2023
Breaking the Cycle - The Potential of Creative AI in Game Development
April 26, 2023
Simple Echo Example for Discord.Net Bot
March 17, 2023
Low-Level Interop and Memory Management in C# for Allocation-free P/Invoke Code
March 13, 2023
FMOD Crashing with Programmer sound callback is not set for instrument error
March 1, 2023
Discovering Dotnet-Script
February 26, 2023
Heisenfunctions, Incremental Determinism, and The Future of Programming
January 8, 2023
AI Won't Take Gamedev
November 17, 2022
Talking To Machines, Or "Serendipitous Prompting for AI Image Generators"
October 24, 2022
Finding answers to difficult questions
October 20, 2022
Nostalgia and the Triforce% Run
September 28, 2022
Midjourney Changed My Mind on AI-Generated Art
June 24, 2022
Game Design Mimetics (Or, What Happened To Game Design?)
June 9, 2022
New Laptop Whomst This?
April 3, 2022
Reflecting on using 2D in Unity in 2021/2022
February 16, 2022
I Guess I'm Making A Game Engine...
February 25, 2021
Using Unity's New 2D Animation System for Traditional Sprite Animation
February 23, 2021
Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update
February 1, 2021
2020 in Review
January 30, 2021
A History of Civilization Beyond Sid Meier's Memoir
December 5, 2020
Thoughts on Promesa
November 28, 2020
Announcing Depot
October 11, 2020
Dreaming of C#'s future in Unity
October 8, 2020
game-data-editor-4
September 21, 2020
game-data-editor-3
September 20, 2020
game-data-editor-2
September 11, 2020
game-data-editor-1
September 11, 2020
Steam Wishlist Calculator
August 31, 2020
platform-master
August 4, 2020
Some Game UI Principles
June 18, 2020
Selections and Highlights from the Itch.io Racial Justice and Equality Bundle
June 9, 2020
Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development
May 4, 2020
A Brief Introduction to the OSR and Some Recommendations
May 1, 2020
Reflections on Using Roam After Three Months
April 1, 2020
The Burden of Worldbuilding
March 28, 2020
2019 Recap
February 16, 2020
Intro to Part 2
August 3, 2019
Introduction
July 27, 2019
Things I Liked in 2018
January 9, 2019
Bringing CastleDB to Unity
August 11, 2018
Tichi
May 28, 2018
Bitwise Tilemapping
September 20, 2017
P2P Networking from Top to Bottom
August 31, 2017
A Gentle Introduction to Steamworks
August 17, 2017
Welcome!
August 16, 2017
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