cantata
large scale tactical strategy game
I poured my heart and soul into building out the best possible weirdo large-scale tactical spiritual sci-fi game. I ran all parts of the company and games production, acting as both the Creative Director and Lead Programmer on the project.
I ran a team of ~10 people over the course of a few years, and delivered an iconoclastic, hand-authored, strange, game that people both loved and rejected in equal measure. My hope is that the project goes on to inspire other people with how audacious it was, and that I can return to its world again at some point.
In terms of technical work I’m proud of on the project, I built out a full Utility-based AI system, the whole supply chain system and mechanics as well as the UI, and I’m especially proud of the Scenario Editor, that I consider nearly its own standalone project.


Some Press: