possibility space
lead systems engineer at possibility space
I worked as a Lead Systems Engineer on the cancelled AAA project from Possibility Space.
I architected and implemented sandbox gameplay systems designed for user-generated content, while also prototyping and and developing pipeline and tooling efficiencies across all studio disciplines.
I also built out a custom in-game windowing system leveraging UI Toolkit to rapidly implement new game features.
Sadly, none of this will ever see the light of day!