possibility space

· games

lead systems engineer at possibility space

I worked as a Lead Systems Engineer on the cancelled AAA project from Possibility Space.

I architected and implemented sandbox gameplay systems designed for user-generated content, while also prototyping and and developing pipeline and tooling efficiencies across all studio disciplines.

I also built out a custom in-game windowing system leveraging UI Toolkit to rapidly implement new game features.

Sadly, none of this will ever see the light of day!

Shutdown news