kid cosmo

· games

mobile tie-in game with the electric state movie

I was contracted by Buck to help build out their dialog pipeline for Kid Cosmo, a mobile tie-in game for Netflix’s Electric State movie.

I built a bespoke data editor in Odin that pulled in VO and script data from Airtable, then created Unity Timeline friendly clips with associated VO data/audio that could then be placed and arranged on Unity’s Timeline. Their audio engine was also FMOD, so this required some creative use of reflection to puppet an underlying fmod playable (I wrapped a Unity Playable around an FMOD Playable, allowing the ScriptableObject ot be able to be dragged directly onto the timeline).

The remote data pulldown was synced with local ScriptableObjects to ensure no duplication.

The timeline playables, based on remote data, pointed to ID in fmod audio table to allow for runtime playback of SOs with matching audiotable IDs from FMOD.

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