cantata map editor

cantata

· tools

runtime scenario editor for cantata

One of the core ideas behind making Cantata was to make it deeply moddable from the get go. As part of this, I identified that we needed to build in a campaign editor into the game. What started initially as a simple map editor eventually spiraled out into a full campaign and scenario editor.

We used the same editor that we ship to players as the editor we built the games shipped campaign maps in. This means all the logic around map events, audio triggers, dialog, etc., are all done in this editor.

At the start of the project, we looked at editors like the ones behind Warcraft 3 and Age of Mythology as key inspirations, and I’m able to honestly say that what started then initially as a pie in the sky ideal I think we actually ended up replicating the features of and more.

The editor has the ability to:

  • Place in units
  • Paint terrain on multiple layers
  • Add in trigger regions
  • Author triggers that are collections of preconditions and effects
  • Add in audio emitters
  • Add in dialog moments
  • Define factions
  • And more.

Cantata on Steam