depthkit
helped create and ship the volumetric capture software depthkit
From 2015 to 2019 I worked at a computer vision company I co-founded called Scatter.
Our main product was the bespoke volumetric video capture tool Depthkit, which leveraged a KinectV2 (and later Azure Kinect) calibrated with a DSLR camera in order to record high-resolution depth footage.
The tool was used by artists and creators around the world, including clients like Eminem, Alex Gibney, Imogen Heap, and more. We eventually won an emmy ourselves for our project Zero Days VR.
As part of the work I ran the studio and creator backend, providing technical and creative support to numerous projects trying out our tools, and sheparded many of them to major film festivals around the world.
I also personally built the Unity import pipeline of the tool, which gave users the ability to configure their files and treat Depthkit files like “normal” 3D assets inside a game engine environment.