blackout

depthkit

· games

roomscale immersive VR experience set on the NYC Subway.

As a co-founder of the experimental technology studio Scatter, we showcased Blackout VR at Tribeca in 2017. I was the volumetric capture supervisor for the project, running a 5 camera bespoke volumetric capture rig and data pipeline setup to get the data fed into a Unity VR project.

Blackout is a virtual reality documentary where New Yorkers share their own stories in their own voice. Blackout is a living document, an ongoing participatory project gathering stories of real people living in this city under today’s heightened political climate. Blackout aims to bridge social differences by illuminating the moments when our lives intersect in a space where those stratifications are most visible – on the New York subway.

You can read more about it below:

Project Documentation

Forbes “one of the most compelling MR - or VR - experiences I’ve ever had” — Charlie Fink
Engadget “one of the most unique encounters” — Devindra Hardawar
Engadget Video Interview | Blackout | Tribeca 2017
Fast Company “could be the future of documentaries” — Katharine Schwab
No Film School ‘Blackout’: Meet the VR Project That’s Being Created Live