kyle kukshtel makes games and tools and tools that make games.
he specializes in exploring the intersection of games, new media, art, film, and technology.
he is currently employed at unity as a senior developer on the runtime team, working on il2cpp and the mono to coreclr transition.
đź“„resume

recent projects (all projects↗️)

  • lead systems engineer at possibility space 
  • shipped the large scale tactical strategy game cantata 
  • built and shipped the moodboarding website mood.site 
  • co-founded the immersive media studio scatter and shipped the volumetric capture software depthkit 
  • built a novel interface for exploring image generation models, dreamwalker 
  • building out my custom C# game engine zinc 
  • interviewing game creators for my podcast Game Data about how they manage data in their games 
  • senior runtime developer at unity 

read my blog where i actively write about game development, tools, ai, and the creative process.

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