kyle kukshtel makes games and tools and tools that make games.
he specializes in exploring the intersection of games, new media, art, film, and technology.
🗎resume
recent projects (all projects↗️)
- lead systems engineer at possibility space
- shipped the large scale tactical strategy game cantata
- built and shipped the moodboarding website mood.site
- co-founded the immersive media studio scatter and shipped the volumetric capture software depthkit
- built a novel interface for exploring image generation models, dreamwalker
- building out my custom C# game engine zinc
- interviewing game creators for my podcast Game Data about how they manage data in their games
read my blog where i actively write about game development, tools, ai, and the creative process.
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